"And so Blow, ever loyal to his code, feels it is his responsibility to defend his calling by not reducing video games to the terms we use in dissecting movies and books. This means, somewhat incredibly, that Blow doesn’t believe in even trying to communicate a game’s central message in words; the medium itself, he argues, is the message. “If games are just movies with interactivity, if they don’t have anything that’s their core competency, then you can’t really use them effectively,” he explained. “Now, one of those core competencies for games is a certain kind of nonverbal complex communication, right? You play a game for hours, and at the end of it, you hopefully have this somewhat sublime complex understanding of something that’s hard to verbalize, because you got it nonverbally."
— Taylor Clark, interviewing Jonathan Blow
"It must be awful, being a homophobe. Having to spend all that time obsessing about what gay people might be doing with their genitals. Seeing it in your mind, over and over again, in high-definition close-up. Bravely you masturbate, to make the pictures go away, but to no avail. They’re seared onto your mental membranes. Every time you close your eyes, an imaginary gay man’s imaginary penis rises from the murk, bowing ominously in your direction, sensing your discomfort. Laughing. Mocking. Possibly even winking. How dare they, this man and his penis? How dare they do this to you?"
— Charlie Brooker
(Source: Guardian)
"THERE’S NO NICE way to say this, but it needs to be said: video games, with very few exceptions, are dumb. And they’re not just dumb in the gleeful, winking way that a big Hollywood movie is dumb; they’re dumb in the puerile, excruciatingly serious way that a grown man in latex elf ears reciting an epic poem about Gandalf is dumb. Aside from a handful of truly smart games, tentpole titles like The Elder Scrolls V: Skyrim and Call of Duty: Black Ops tend to be so silly and so poorly written that they make Michael Bay movies look like the Godfather series. In games, brick-shaped men yell catchphrases like “Suck pavement!” and wield giant rifles that double as chain saws, while back-breakingly buxom women rush into combat wearing outfits that would make a Victoria’s Secret photographer blush. In games, nuance and character development simply do not exist. In games, any predicament or line of dialogue that would make the average ADHD-afflicted high-school sophomore scratch his head gets expunged and then, ideally, replaced with a cinematic clip of something large exploding."
— Taylor Clark, interviewing Jonathan Blow
(Source: The Atlantic)
"
GI.biz reports that the publisher has confirmed they’ve been on the receiving end of “several thousand” emails and letters protesting the inclusion of LGBT characters and relationship options. Because it’s 1950. Of course EA have, in slightly more polite terms, told these dismal hatemongers to fuck the fuck off…
…EA has yet to report if these people have also complained about black characters being allowed to ride up front in the Normandy.
"
—
EA Responds To Hate Campaign From Homophobes
(Source: rockpapershotgun.com)